AI Insights · Timothy · April 2025
Top Basketball Games on iOS in South America: Q1 2025 Performance
Explore the performance of the top basketball games on iOS in South America for Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the basketball gaming scene on iOS in South America showcased intriguing trends for the top five apps. Here's a breakdown of their performance based on Sensor Tower's data.
NBA 2K Mobile Basketball Game from 2K saw a notable fluctuation in weekly revenue, peaking at approximately $2.2K in early February. Downloads began at around 4.5K weekly but declined to about 2.6K by the end of March. Active users started at 8.9K, dropping to a low of 6.1K mid-quarter before recovering to 8K.
NBA 2K25 MyTEAM, also by 2K, experienced a significant decline in revenue from $1.3K at the start to $566 by the end of March. Downloads remained relatively stable around 1K weekly, while active users decreased from 3.2K to just over 1K by the end of the quarter.
街中のバスケキング by Lesser Panda Limited, released in January, showed initial promise with 3.4K downloads early on but dwindled to fewer than 100 weekly downloads by March. Revenue followed a similar downward trend, starting at $1K and dropping to $249.
NBA Infinite from Level Infinite maintained a steady revenue stream, peaking at $721 in mid-February. Downloads hovered around 1K initially and then stabilized between 700 and 800. Active users remained consistent, averaging around 12K throughout the quarter.
Lastly, Basketball Stars™: Multiplayer by Miniclip.com had a modest revenue increase, reaching $408 by March's end. Downloads saw a sharp decline from over 3K to approximately 487. The app's active users decreased from 6.7K to 2.7K.
These insights reflect the dynamics of basketball games on iOS in South America, with varying trends in revenue, downloads, and user engagement. For more detailed analytics, visit Sensor Tower.